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<pre><span class="sourceLineNo">001</span>/* ===========================================================<a name="line.1"></a>
<span class="sourceLineNo">002</span> * JFreeChart : a free chart library for the Java(tm) platform<a name="line.2"></a>
<span class="sourceLineNo">003</span> * ===========================================================<a name="line.3"></a>
<span class="sourceLineNo">004</span> *<a name="line.4"></a>
<span class="sourceLineNo">005</span> * (C) Copyright 2000-2014, by Object Refinery Limited and Contributors.<a name="line.5"></a>
<span class="sourceLineNo">006</span> *<a name="line.6"></a>
<span class="sourceLineNo">007</span> * Project Info:  http://www.jfree.org/jfreechart/index.html<a name="line.7"></a>
<span class="sourceLineNo">008</span> *<a name="line.8"></a>
<span class="sourceLineNo">009</span> * This library is free software; you can redistribute it and/or modify it<a name="line.9"></a>
<span class="sourceLineNo">010</span> * under the terms of the GNU Lesser General Public License as published by<a name="line.10"></a>
<span class="sourceLineNo">011</span> * the Free Software Foundation; either version 2.1 of the License, or<a name="line.11"></a>
<span class="sourceLineNo">012</span> * (at your option) any later version.<a name="line.12"></a>
<span class="sourceLineNo">013</span> *<a name="line.13"></a>
<span class="sourceLineNo">014</span> * This library is distributed in the hope that it will be useful, but<a name="line.14"></a>
<span class="sourceLineNo">015</span> * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY<a name="line.15"></a>
<span class="sourceLineNo">016</span> * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public<a name="line.16"></a>
<span class="sourceLineNo">017</span> * License for more details.<a name="line.17"></a>
<span class="sourceLineNo">018</span> *<a name="line.18"></a>
<span class="sourceLineNo">019</span> * You should have received a copy of the GNU Lesser General Public<a name="line.19"></a>
<span class="sourceLineNo">020</span> * License along with this library; if not, write to the Free Software<a name="line.20"></a>
<span class="sourceLineNo">021</span> * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,<a name="line.21"></a>
<span class="sourceLineNo">022</span> * USA.<a name="line.22"></a>
<span class="sourceLineNo">023</span> *<a name="line.23"></a>
<span class="sourceLineNo">024</span> * [Oracle and Java are registered trademarks of Oracle and/or its affiliates. <a name="line.24"></a>
<span class="sourceLineNo">025</span> * Other names may be trademarks of their respective owners.]<a name="line.25"></a>
<span class="sourceLineNo">026</span> *<a name="line.26"></a>
<span class="sourceLineNo">027</span> * -----------------------<a name="line.27"></a>
<span class="sourceLineNo">028</span> * GradientBarPainter.java<a name="line.28"></a>
<span class="sourceLineNo">029</span> * -----------------------<a name="line.29"></a>
<span class="sourceLineNo">030</span> * (C) Copyright 2008-2014, by Object Refinery Limited.<a name="line.30"></a>
<span class="sourceLineNo">031</span> *<a name="line.31"></a>
<span class="sourceLineNo">032</span> * Original Author:  David Gilbert (for Object Refinery Limited);<a name="line.32"></a>
<span class="sourceLineNo">033</span> * Contributor(s):   -;<a name="line.33"></a>
<span class="sourceLineNo">034</span> *<a name="line.34"></a>
<span class="sourceLineNo">035</span> * Changes:<a name="line.35"></a>
<span class="sourceLineNo">036</span> * --------<a name="line.36"></a>
<span class="sourceLineNo">037</span> * 19-Jun-2008 : Version 1 (DG);<a name="line.37"></a>
<span class="sourceLineNo">038</span> * 15-Aug-2008 : Use outline paint and shadow paint (DG);<a name="line.38"></a>
<span class="sourceLineNo">039</span> * 17-Sep-2013 : Fix coordinate error in gradient (DG);<a name="line.39"></a>
<span class="sourceLineNo">040</span> *<a name="line.40"></a>
<span class="sourceLineNo">041</span> */<a name="line.41"></a>
<span class="sourceLineNo">042</span><a name="line.42"></a>
<span class="sourceLineNo">043</span>package org.jfree.chart.renderer.category;<a name="line.43"></a>
<span class="sourceLineNo">044</span><a name="line.44"></a>
<span class="sourceLineNo">045</span>import java.awt.Color;<a name="line.45"></a>
<span class="sourceLineNo">046</span>import java.awt.GradientPaint;<a name="line.46"></a>
<span class="sourceLineNo">047</span>import java.awt.Graphics2D;<a name="line.47"></a>
<span class="sourceLineNo">048</span>import java.awt.Paint;<a name="line.48"></a>
<span class="sourceLineNo">049</span>import java.awt.Stroke;<a name="line.49"></a>
<span class="sourceLineNo">050</span>import java.awt.geom.Rectangle2D;<a name="line.50"></a>
<span class="sourceLineNo">051</span>import java.awt.geom.RectangularShape;<a name="line.51"></a>
<span class="sourceLineNo">052</span>import java.io.Serializable;<a name="line.52"></a>
<span class="sourceLineNo">053</span><a name="line.53"></a>
<span class="sourceLineNo">054</span>import org.jfree.chart.HashUtilities;<a name="line.54"></a>
<span class="sourceLineNo">055</span>import org.jfree.ui.RectangleEdge;<a name="line.55"></a>
<span class="sourceLineNo">056</span><a name="line.56"></a>
<span class="sourceLineNo">057</span>/**<a name="line.57"></a>
<span class="sourceLineNo">058</span> * An implementation of the {@link BarPainter} interface that uses several<a name="line.58"></a>
<span class="sourceLineNo">059</span> * gradient fills to enrich the appearance of the bars.<a name="line.59"></a>
<span class="sourceLineNo">060</span> *<a name="line.60"></a>
<span class="sourceLineNo">061</span> * @since 1.0.11<a name="line.61"></a>
<span class="sourceLineNo">062</span> */<a name="line.62"></a>
<span class="sourceLineNo">063</span>public class GradientBarPainter implements BarPainter, Serializable {<a name="line.63"></a>
<span class="sourceLineNo">064</span><a name="line.64"></a>
<span class="sourceLineNo">065</span>    /** The division point between the first and second gradient regions. */<a name="line.65"></a>
<span class="sourceLineNo">066</span>    private double g1;<a name="line.66"></a>
<span class="sourceLineNo">067</span><a name="line.67"></a>
<span class="sourceLineNo">068</span>    /** The division point between the second and third gradient regions. */<a name="line.68"></a>
<span class="sourceLineNo">069</span>    private double g2;<a name="line.69"></a>
<span class="sourceLineNo">070</span><a name="line.70"></a>
<span class="sourceLineNo">071</span>    /** The division point between the third and fourth gradient regions. */<a name="line.71"></a>
<span class="sourceLineNo">072</span>    private double g3;<a name="line.72"></a>
<span class="sourceLineNo">073</span><a name="line.73"></a>
<span class="sourceLineNo">074</span>    /**<a name="line.74"></a>
<span class="sourceLineNo">075</span>     * Creates a new instance.<a name="line.75"></a>
<span class="sourceLineNo">076</span>     */<a name="line.76"></a>
<span class="sourceLineNo">077</span>    public GradientBarPainter() {<a name="line.77"></a>
<span class="sourceLineNo">078</span>        this(0.10, 0.20, 0.80);<a name="line.78"></a>
<span class="sourceLineNo">079</span>    }<a name="line.79"></a>
<span class="sourceLineNo">080</span><a name="line.80"></a>
<span class="sourceLineNo">081</span>    /**<a name="line.81"></a>
<span class="sourceLineNo">082</span>     * Creates a new instance.<a name="line.82"></a>
<span class="sourceLineNo">083</span>     *<a name="line.83"></a>
<span class="sourceLineNo">084</span>     * @param g1  percentage value defining the line between regions 1 and 2.<a name="line.84"></a>
<span class="sourceLineNo">085</span>     * @param g2  percentage value defining the line between regions 2 and 3.<a name="line.85"></a>
<span class="sourceLineNo">086</span>     * @param g3  percentage value defining the line between regions 3 and 4.<a name="line.86"></a>
<span class="sourceLineNo">087</span>     */<a name="line.87"></a>
<span class="sourceLineNo">088</span>    public GradientBarPainter(double g1, double g2, double g3) {<a name="line.88"></a>
<span class="sourceLineNo">089</span>        this.g1 = g1;<a name="line.89"></a>
<span class="sourceLineNo">090</span>        this.g2 = g2;<a name="line.90"></a>
<span class="sourceLineNo">091</span>        this.g3 = g3;<a name="line.91"></a>
<span class="sourceLineNo">092</span>    }<a name="line.92"></a>
<span class="sourceLineNo">093</span><a name="line.93"></a>
<span class="sourceLineNo">094</span>    /**<a name="line.94"></a>
<span class="sourceLineNo">095</span>     * Paints a single bar instance.<a name="line.95"></a>
<span class="sourceLineNo">096</span>     *<a name="line.96"></a>
<span class="sourceLineNo">097</span>     * @param g2  the graphics target.<a name="line.97"></a>
<span class="sourceLineNo">098</span>     * @param renderer  the renderer.<a name="line.98"></a>
<span class="sourceLineNo">099</span>     * @param row  the row index.<a name="line.99"></a>
<span class="sourceLineNo">100</span>     * @param column  the column index.<a name="line.100"></a>
<span class="sourceLineNo">101</span>     * @param bar  the bar<a name="line.101"></a>
<span class="sourceLineNo">102</span>     * @param base  indicates which side of the rectangle is the base of the<a name="line.102"></a>
<span class="sourceLineNo">103</span>     *              bar.<a name="line.103"></a>
<span class="sourceLineNo">104</span>     */<a name="line.104"></a>
<span class="sourceLineNo">105</span>    @Override<a name="line.105"></a>
<span class="sourceLineNo">106</span>    public void paintBar(Graphics2D g2, BarRenderer renderer, int row,<a name="line.106"></a>
<span class="sourceLineNo">107</span>            int column, RectangularShape bar, RectangleEdge base) {<a name="line.107"></a>
<span class="sourceLineNo">108</span><a name="line.108"></a>
<span class="sourceLineNo">109</span>        Paint itemPaint = renderer.getItemPaint(row, column);<a name="line.109"></a>
<span class="sourceLineNo">110</span><a name="line.110"></a>
<span class="sourceLineNo">111</span>        Color c0, c1;<a name="line.111"></a>
<span class="sourceLineNo">112</span>        if (itemPaint instanceof Color) {<a name="line.112"></a>
<span class="sourceLineNo">113</span>            c0 = (Color) itemPaint;<a name="line.113"></a>
<span class="sourceLineNo">114</span>            c1 = c0.brighter();<a name="line.114"></a>
<span class="sourceLineNo">115</span>        }<a name="line.115"></a>
<span class="sourceLineNo">116</span>        else if (itemPaint instanceof GradientPaint) {<a name="line.116"></a>
<span class="sourceLineNo">117</span>            GradientPaint gp = (GradientPaint) itemPaint;<a name="line.117"></a>
<span class="sourceLineNo">118</span>            c0 = gp.getColor1();<a name="line.118"></a>
<span class="sourceLineNo">119</span>            c1 = gp.getColor2();<a name="line.119"></a>
<span class="sourceLineNo">120</span>        }<a name="line.120"></a>
<span class="sourceLineNo">121</span>        else {<a name="line.121"></a>
<span class="sourceLineNo">122</span>            c0 = Color.BLUE;<a name="line.122"></a>
<span class="sourceLineNo">123</span>            c1 = Color.BLUE.brighter();<a name="line.123"></a>
<span class="sourceLineNo">124</span>        }<a name="line.124"></a>
<span class="sourceLineNo">125</span><a name="line.125"></a>
<span class="sourceLineNo">126</span>        // as a special case, if the bar colour has alpha == 0, we draw<a name="line.126"></a>
<span class="sourceLineNo">127</span>        // nothing.<a name="line.127"></a>
<span class="sourceLineNo">128</span>        if (c0.getAlpha() == 0) {<a name="line.128"></a>
<span class="sourceLineNo">129</span>            return;<a name="line.129"></a>
<span class="sourceLineNo">130</span>        }<a name="line.130"></a>
<span class="sourceLineNo">131</span><a name="line.131"></a>
<span class="sourceLineNo">132</span>        if (base == RectangleEdge.TOP || base == RectangleEdge.BOTTOM) {<a name="line.132"></a>
<span class="sourceLineNo">133</span>            Rectangle2D[] regions = splitVerticalBar(bar, this.g1, this.g2,<a name="line.133"></a>
<span class="sourceLineNo">134</span>                    this.g3);<a name="line.134"></a>
<span class="sourceLineNo">135</span>            GradientPaint gp = new GradientPaint((float) regions[0].getMinX(),<a name="line.135"></a>
<span class="sourceLineNo">136</span>                    0.0f, c0, (float) regions[0].getMaxX(), 0.0f, Color.WHITE);<a name="line.136"></a>
<span class="sourceLineNo">137</span>            g2.setPaint(gp);<a name="line.137"></a>
<span class="sourceLineNo">138</span>            g2.fill(regions[0]);<a name="line.138"></a>
<span class="sourceLineNo">139</span><a name="line.139"></a>
<span class="sourceLineNo">140</span>            gp = new GradientPaint((float) regions[1].getMinX(), 0.0f,<a name="line.140"></a>
<span class="sourceLineNo">141</span>                    Color.WHITE, (float) regions[1].getMaxX(), 0.0f, c0);<a name="line.141"></a>
<span class="sourceLineNo">142</span>            g2.setPaint(gp);<a name="line.142"></a>
<span class="sourceLineNo">143</span>            g2.fill(regions[1]);<a name="line.143"></a>
<span class="sourceLineNo">144</span><a name="line.144"></a>
<span class="sourceLineNo">145</span>            gp = new GradientPaint((float) regions[2].getMinX(), 0.0f, c0,<a name="line.145"></a>
<span class="sourceLineNo">146</span>                    (float) regions[2].getMaxX(), 0.0f, c1);<a name="line.146"></a>
<span class="sourceLineNo">147</span>            g2.setPaint(gp);<a name="line.147"></a>
<span class="sourceLineNo">148</span>            g2.fill(regions[2]);<a name="line.148"></a>
<span class="sourceLineNo">149</span><a name="line.149"></a>
<span class="sourceLineNo">150</span>            gp = new GradientPaint((float) regions[3].getMinX(), 0.0f, c1,<a name="line.150"></a>
<span class="sourceLineNo">151</span>                     (float) regions[3].getMaxX(), 0.0f, c0);<a name="line.151"></a>
<span class="sourceLineNo">152</span>            g2.setPaint(gp);<a name="line.152"></a>
<span class="sourceLineNo">153</span>            g2.fill(regions[3]);<a name="line.153"></a>
<span class="sourceLineNo">154</span>        }<a name="line.154"></a>
<span class="sourceLineNo">155</span>        else if (base == RectangleEdge.LEFT || base == RectangleEdge.RIGHT) {<a name="line.155"></a>
<span class="sourceLineNo">156</span>            Rectangle2D[] regions = splitHorizontalBar(bar, this.g1, this.g2,<a name="line.156"></a>
<span class="sourceLineNo">157</span>                    this.g3);<a name="line.157"></a>
<span class="sourceLineNo">158</span>            GradientPaint gp = new GradientPaint(0.0f,<a name="line.158"></a>
<span class="sourceLineNo">159</span>                    (float) regions[0].getMinY(), c0, 0.0f,<a name="line.159"></a>
<span class="sourceLineNo">160</span>                    (float) regions[0].getMaxY(), Color.WHITE);<a name="line.160"></a>
<span class="sourceLineNo">161</span>            g2.setPaint(gp);<a name="line.161"></a>
<span class="sourceLineNo">162</span>            g2.fill(regions[0]);<a name="line.162"></a>
<span class="sourceLineNo">163</span><a name="line.163"></a>
<span class="sourceLineNo">164</span>            gp = new GradientPaint(0.0f, (float) regions[1].getMinY(),<a name="line.164"></a>
<span class="sourceLineNo">165</span>                    Color.WHITE, 0.0f, (float) regions[1].getMaxY(), c0);<a name="line.165"></a>
<span class="sourceLineNo">166</span>            g2.setPaint(gp);<a name="line.166"></a>
<span class="sourceLineNo">167</span>            g2.fill(regions[1]);<a name="line.167"></a>
<span class="sourceLineNo">168</span><a name="line.168"></a>
<span class="sourceLineNo">169</span>            gp = new GradientPaint(0.0f, (float) regions[2].getMinY(), c0,<a name="line.169"></a>
<span class="sourceLineNo">170</span>                    0.0f, (float) regions[2].getMaxY(), c1);<a name="line.170"></a>
<span class="sourceLineNo">171</span>            g2.setPaint(gp);<a name="line.171"></a>
<span class="sourceLineNo">172</span>            g2.fill(regions[2]);<a name="line.172"></a>
<span class="sourceLineNo">173</span><a name="line.173"></a>
<span class="sourceLineNo">174</span>            gp = new GradientPaint(0.0f, (float) regions[3].getMinY(), c1,<a name="line.174"></a>
<span class="sourceLineNo">175</span>                     0.0f, (float) regions[3].getMaxY(), c0);<a name="line.175"></a>
<span class="sourceLineNo">176</span>            g2.setPaint(gp);<a name="line.176"></a>
<span class="sourceLineNo">177</span>            g2.fill(regions[3]);<a name="line.177"></a>
<span class="sourceLineNo">178</span><a name="line.178"></a>
<span class="sourceLineNo">179</span>        }<a name="line.179"></a>
<span class="sourceLineNo">180</span><a name="line.180"></a>
<span class="sourceLineNo">181</span>        // draw the outline...<a name="line.181"></a>
<span class="sourceLineNo">182</span>        if (renderer.isDrawBarOutline()<a name="line.182"></a>
<span class="sourceLineNo">183</span>            /*&amp;&amp; state.getBarWidth() &gt; renderer.BAR_OUTLINE_WIDTH_THRESHOLD*/) {<a name="line.183"></a>
<span class="sourceLineNo">184</span>            Stroke stroke = renderer.getItemOutlineStroke(row, column);<a name="line.184"></a>
<span class="sourceLineNo">185</span>            Paint paint = renderer.getItemOutlinePaint(row, column);<a name="line.185"></a>
<span class="sourceLineNo">186</span>            if (stroke != null &amp;&amp; paint != null) {<a name="line.186"></a>
<span class="sourceLineNo">187</span>                g2.setStroke(stroke);<a name="line.187"></a>
<span class="sourceLineNo">188</span>                g2.setPaint(paint);<a name="line.188"></a>
<span class="sourceLineNo">189</span>                g2.draw(bar);<a name="line.189"></a>
<span class="sourceLineNo">190</span>            }<a name="line.190"></a>
<span class="sourceLineNo">191</span>        }<a name="line.191"></a>
<span class="sourceLineNo">192</span><a name="line.192"></a>
<span class="sourceLineNo">193</span>    }<a name="line.193"></a>
<span class="sourceLineNo">194</span><a name="line.194"></a>
<span class="sourceLineNo">195</span>    /**<a name="line.195"></a>
<span class="sourceLineNo">196</span>     * Paints a single bar instance.<a name="line.196"></a>
<span class="sourceLineNo">197</span>     *<a name="line.197"></a>
<span class="sourceLineNo">198</span>     * @param g2  the graphics target.<a name="line.198"></a>
<span class="sourceLineNo">199</span>     * @param renderer  the renderer.<a name="line.199"></a>
<span class="sourceLineNo">200</span>     * @param row  the row index.<a name="line.200"></a>
<span class="sourceLineNo">201</span>     * @param column  the column index.<a name="line.201"></a>
<span class="sourceLineNo">202</span>     * @param bar  the bar<a name="line.202"></a>
<span class="sourceLineNo">203</span>     * @param base  indicates which side of the rectangle is the base of the<a name="line.203"></a>
<span class="sourceLineNo">204</span>     *              bar.<a name="line.204"></a>
<span class="sourceLineNo">205</span>     * @param pegShadow  peg the shadow to the base of the bar?<a name="line.205"></a>
<span class="sourceLineNo">206</span>     */<a name="line.206"></a>
<span class="sourceLineNo">207</span>    @Override<a name="line.207"></a>
<span class="sourceLineNo">208</span>    public void paintBarShadow(Graphics2D g2, BarRenderer renderer, int row,<a name="line.208"></a>
<span class="sourceLineNo">209</span>            int column, RectangularShape bar, RectangleEdge base,<a name="line.209"></a>
<span class="sourceLineNo">210</span>            boolean pegShadow) {<a name="line.210"></a>
<span class="sourceLineNo">211</span><a name="line.211"></a>
<span class="sourceLineNo">212</span>        // handle a special case - if the bar colour has alpha == 0, it is<a name="line.212"></a>
<span class="sourceLineNo">213</span>        // invisible so we shouldn't draw any shadow<a name="line.213"></a>
<span class="sourceLineNo">214</span>        Paint itemPaint = renderer.getItemPaint(row, column);<a name="line.214"></a>
<span class="sourceLineNo">215</span>        if (itemPaint instanceof Color) {<a name="line.215"></a>
<span class="sourceLineNo">216</span>            Color c = (Color) itemPaint;<a name="line.216"></a>
<span class="sourceLineNo">217</span>            if (c.getAlpha() == 0) {<a name="line.217"></a>
<span class="sourceLineNo">218</span>                return;<a name="line.218"></a>
<span class="sourceLineNo">219</span>            }<a name="line.219"></a>
<span class="sourceLineNo">220</span>        }<a name="line.220"></a>
<span class="sourceLineNo">221</span><a name="line.221"></a>
<span class="sourceLineNo">222</span>        RectangularShape shadow = createShadow(bar, renderer.getShadowXOffset(),<a name="line.222"></a>
<span class="sourceLineNo">223</span>                renderer.getShadowYOffset(), base, pegShadow);<a name="line.223"></a>
<span class="sourceLineNo">224</span>        g2.setPaint(renderer.getShadowPaint());<a name="line.224"></a>
<span class="sourceLineNo">225</span>        g2.fill(shadow);<a name="line.225"></a>
<span class="sourceLineNo">226</span><a name="line.226"></a>
<span class="sourceLineNo">227</span>    }<a name="line.227"></a>
<span class="sourceLineNo">228</span><a name="line.228"></a>
<span class="sourceLineNo">229</span>    /**<a name="line.229"></a>
<span class="sourceLineNo">230</span>     * Creates a shadow for the bar.<a name="line.230"></a>
<span class="sourceLineNo">231</span>     *<a name="line.231"></a>
<span class="sourceLineNo">232</span>     * @param bar  the bar shape.<a name="line.232"></a>
<span class="sourceLineNo">233</span>     * @param xOffset  the x-offset for the shadow.<a name="line.233"></a>
<span class="sourceLineNo">234</span>     * @param yOffset  the y-offset for the shadow.<a name="line.234"></a>
<span class="sourceLineNo">235</span>     * @param base  the edge that is the base of the bar.<a name="line.235"></a>
<span class="sourceLineNo">236</span>     * @param pegShadow  peg the shadow to the base?<a name="line.236"></a>
<span class="sourceLineNo">237</span>     *<a name="line.237"></a>
<span class="sourceLineNo">238</span>     * @return A rectangle for the shadow.<a name="line.238"></a>
<span class="sourceLineNo">239</span>     */<a name="line.239"></a>
<span class="sourceLineNo">240</span>    private Rectangle2D createShadow(RectangularShape bar, double xOffset,<a name="line.240"></a>
<span class="sourceLineNo">241</span>            double yOffset, RectangleEdge base, boolean pegShadow) {<a name="line.241"></a>
<span class="sourceLineNo">242</span>        double x0 = bar.getMinX();<a name="line.242"></a>
<span class="sourceLineNo">243</span>        double x1 = bar.getMaxX();<a name="line.243"></a>
<span class="sourceLineNo">244</span>        double y0 = bar.getMinY();<a name="line.244"></a>
<span class="sourceLineNo">245</span>        double y1 = bar.getMaxY();<a name="line.245"></a>
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<span class="sourceLineNo">280</span><a name="line.280"></a>
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<span class="sourceLineNo">282</span>     * Splits a bar into subregions (elsewhere, these subregions will have<a name="line.282"></a>
<span class="sourceLineNo">283</span>     * different gradients applied to them).<a name="line.283"></a>
<span class="sourceLineNo">284</span>     *<a name="line.284"></a>
<span class="sourceLineNo">285</span>     * @param bar  the bar shape.<a name="line.285"></a>
<span class="sourceLineNo">286</span>     * @param a  the first division.<a name="line.286"></a>
<span class="sourceLineNo">287</span>     * @param b  the second division.<a name="line.287"></a>
<span class="sourceLineNo">288</span>     * @param c  the third division.<a name="line.288"></a>
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<span class="sourceLineNo">298</span>        double x3 = Math.rint(x0 + (bar.getWidth() * c));<a name="line.298"></a>
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<span class="sourceLineNo">300</span>                x1 - x0, bar.getHeight());<a name="line.300"></a>
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<span class="sourceLineNo">302</span>                bar.getHeight());<a name="line.302"></a>
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<span class="sourceLineNo">304</span>                bar.getHeight());<a name="line.304"></a>
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<span class="sourceLineNo">306</span>                bar.getMaxX() - x3, bar.getHeight());<a name="line.306"></a>
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<span class="sourceLineNo">311</span>     * Splits a bar into subregions (elsewhere, these subregions will have<a name="line.311"></a>
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<span class="sourceLineNo">314</span>     * @param bar  the bar shape.<a name="line.314"></a>
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<span class="sourceLineNo">317</span>     * @param c  the third division.<a name="line.317"></a>
<span class="sourceLineNo">318</span>     *<a name="line.318"></a>
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<span class="sourceLineNo">322</span>            double b, double c) {<a name="line.322"></a>
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<span class="sourceLineNo">324</span>        double y0 = bar.getMinY();<a name="line.324"></a>
<span class="sourceLineNo">325</span>        double y1 = Math.rint(y0 + (bar.getHeight() * a));<a name="line.325"></a>
<span class="sourceLineNo">326</span>        double y2 = Math.rint(y0 + (bar.getHeight() * b));<a name="line.326"></a>
<span class="sourceLineNo">327</span>        double y3 = Math.rint(y0 + (bar.getHeight() * c));<a name="line.327"></a>
<span class="sourceLineNo">328</span>        result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(),<a name="line.328"></a>
<span class="sourceLineNo">329</span>                bar.getWidth(), y1 - y0);<a name="line.329"></a>
<span class="sourceLineNo">330</span>        result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(),<a name="line.330"></a>
<span class="sourceLineNo">331</span>                y2 - y1);<a name="line.331"></a>
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<span class="sourceLineNo">335</span>                bar.getMaxY() - y3);<a name="line.335"></a>
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<span class="sourceLineNo">373</span>    public int hashCode() {<a name="line.373"></a>
<span class="sourceLineNo">374</span>        int hash = 37;<a name="line.374"></a>
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<span class="sourceLineNo">377</span>        hash = HashUtilities.hashCode(hash, this.g3);<a name="line.377"></a>
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<span class="sourceLineNo">381</span>}<a name="line.381"></a>




























































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